Separate names with a comma.
No, but maybe you can download the Empyrion Playfield Designer and check in the data\images folder, as it contains all icons from the game, and...
Ok. I just tested this myself (only with "copper"), and I did not see any notable difference doing the same changes. So I edited the...
All game content (apart from prefabs, ships and bases) is "packed" in archives. These are the big files in Empyrion - Galactic...
So what ?
"Food" is a category of items that have specific attributes, and specific information showed to the player. To some extent, it is not important...
I did not recommend to overwrite anything. Here is just an example of usage for the free ID ''EnergyCellHydrogen'' ( item #240) : [ATTACH]...
That may be one of many simple glitches that happen sometimes when putting lots of blocks at once on a build. Did you try powering the structure...
I did not test this, but if you do please share your findings with us ! In the BlocksConfig.ecf we have the ''resource'' blocks, that are merged...
Look in the playfield's file, at the top, and see if it's something like this : PlanetSize: SizeRange: [3,4,5] SizeProbs: [0.65,0.30,0.05]...
To be more specific : There are 5 items which can be used to make brand new blocks : In ItemsConfig.ecf : line 796 { Item Id: 12, Name:...
Unfortunately this will not speed up the process, it will only use less energy (fuel) to get to the same result over time = X bottles per Y amount...
I saw one of @Vermillion 's post mentioning not more than 4 IDs left (unused items/blocks) so that's not much. And we don't have any "extra" icons...
There is no way to speed up the generator's output rate. Only option left is to modify recipes that require water/ hydrogen so they require less...
The "childblocks" is only for the "blocks groups", the ones that we have to right-click in game to see what the group contains, displayed in a...
Welcome to the forums ! You can read Eleon's explanations regarding "leaving Early Access" in the first 3 pinned thread of this section :...
That is not the same thing. Let me explain is differently. The "forcefield" effect is a tranluscent blue-ish "mesh" that is "spawned" when power...
Quake 2 is a very good example of what "raytracing" is not. If you would care to learn what raytracing is, and what you are instead asking for (...
"Ray Tracing" is not meant for games but for high fidelity/ high resolution simulations, usually for commercial purposes, and certainly not for...
I think one better way to make shields more fun to tackle would be to have them a bit weaker, but full recharge very quickly, with just enough of...
lol ! I think "world editors" will have people wondering if that's some piece of software to edit the maps... The distinction was more to show...