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quick follow up that hopefully may help in addressing the GetDevicePos() issue ... Dialogue variables of type dbplayerpoipos_int are persisted in...
All good, I signed up for being an unpaid tester years ago. ;) Just a thought but making the V2 interface open source like GPL could be done in...
Bug/Inconsistency ... the ChatMessageSent event is not signaled by calls to the Application.SendChatMessage() method from the client while it does...
Build: v1.11.3 4457 Mode: Survival, SP & MP Seed-id: any Repo: always Severity: serious (in ExecuteOnActive & ExecuteOnCollide especially .. pos...
Thanks much, that would have been easier ... replaceblocks into an ATM works too. This must be the fellow you sometimes see dancing outside the...
I'm using the following modified BlocksConfig.ecf entry to add an ExecuteOnActivate property. The change does trigger the execution of the script...
Dho. Yes, that gets me there in one. Thanks muchly.
If I cripple the SV down 60% that'll get me there- you can take time scavenging to get to a better max speed but that would be time spent .. I'll...
Thanks for getting back so quick, fixed placement of the BAO POI is at (currently) -12263 -50531 -11862 which is 55704 units distance ... I set...
I'm working on a scenario with a time critical element and players would be able to choose between teleport directly to the main encounter POI...
I was placing various crew to see what their model looked like and if they had dialogue support. The others were all able to be vacuumed up with...
Whew ... not as hard as I was afraid of. Thanks again for the "The event will be fired" ... C:\Users\imlar>mosquitto_sub -v -t "PlayfieldServer/#"...
[ MOVED FROM API Bugs thread per request from @Taelyn ] If you have a "look at this" suggestion for how to get the contents of ItemStack for a...
It works in client but only on the thread initiated by the mod. If dedi initiates, then they send it to clients via their net code which sets...
I was just working with this and I am running into a stack dump issue (Graphics device is null. Crash!!!) when attempting to use...
I'm in the "agents of chaos" in this regard- deterministic behavior is easier to debug (and avoids misplaced "bug" reports) but variation is...
For stuff that needs client-side mods (i.e. responding to in game events) as ravien says, getting strangers to install your unsigned code is a...
Here's the Funcom press release on the new partnership. Funcom Press Center - "Eleon and Funcom Partner to Expand Empyrion’s Sandbox Survival...
Yeah, it's a spinach and Brussel sprouts sort of thing. Without this option it is pretty easy to dodge the need to address the tech tree. The base...
Another consideration- disable the new "tech tree component unlock" required; you can't load the blueprint of a dreadnought until you've unlocked...