Separate names with a comma.
Most basically, changing the mass of an existing block; for example, making all L Steel Blocks have a mass of 10 tons rather than 1 ton.
Would modifying block properties be possible with this?
At long last, the first CV I've made that is worthy of being presented in this thread. It is a mobile base/dropship, Camel class (due to the bulge...
Structural Integrity seems to be behaving rather inconsistently in 5.5.1 even after the update. Structures that would support a 40 ton Large...
Having a ship split dynamically due to damage taken would be pretty awesome, and a sector-based damage system would in some ways facilitate that...
The one potential showstopper is computing this. The term "outer-most layer" is tricky to define properly in a way that won't be exploitable. It...
The power system itself would be fine; after all, T2 generators put out 500 MW each, so having a large ship with 5+ GW power generation wouldn't...
Well, perhaps voxel terrain wouldn't be appropriate for performance reasons. But then maybe damage states that included player/projectile...
Or treat the entire hull as voxel terrain, with all its deformable properties. To begin with, though, I'd be ok with zone/sector-based damage...
Alternatively (or additionally), use the power level of the sensor subsystem to determine what it can see at what range. The opposing system would...
This is more or less what I had in mind as well, while trying to have approximately the same number of blocks per zone. Good question; if that's...
I would go further and say that only Steel, Hardened Steel and Combat Steel blocks should be merged, since presumably no one is going to make...
And the ideas keep coming. . . . First, we really need the concept of variable power levels for subsystems, as right now a device is either on or...
Yes, that's true, both of those would still be possible. Star Trek Bridge Commander does something analogous, with the ability to target and...
And I certainly agree that there should be diminishing returns for heavy use of a subsystem like SI field generators, motivated by physics where...
I'm still of the opinion that the issue of deathcubes should be solved with physics rather than mechanics that remove the modularity that...
I understand the performance problem you're trying to solve with merged meshes, but I'm not sure that merging the entirety of the structural...
If you're hoping that FTL drives or matter-antimatter rockets (with tons of antimatter) are out there in someone's secret lab, I think you're...
This was also more or less my experience. I got unlucky and had a heavy minigun drone hanging about the civilian POI, so there were quite a few...
I quite like the fire-control computer and sensors ideas. Either or both would add a lot of much-needed depth to the design of proper offensive...