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SVs and turrets have been discussed a lot, and while the devs seem to be set on enforcing a distinction between SVs and HVs, the conclusion some...
While Empyrion is not a simulator in the same way that Space Engineers or Kerbal Space Program is, it still should have internal consistency and...
As a follow-on to my previous comment: Ultimately, the issue is that Empyrion uses reactionless drives which break conservation of momentum. One...
I finally decided to run the numbers on thrusters and energy consumption, and it turns out that thrusters in Empyrion are perpetual motion...
I stuck with Windows 7 through the Windows 8/8.1 debacle, but did upgrade my systems to Windows 10. The installed size seems to be about the same,...
Something along the lines of Fallout 4's weapons mod system would be wonderful!
Remember that most of what that rocket is lifting is fuel, and that at takeoff its net acceleration upward is probably under 1g. Meanwhile,...
What I've felt for a long time is that ammo needs to have mass, energy weapons need to draw substantial amounts of power, and turret weapons...
As it stands, your point is valid; personally, I like to conserve resources as much as possible, and so using Hydrogen Fuel Packs works for me...
That would definitely work for handheld weapons, but I'm not sure you could do it with vehicle-mounted weapons and turrets (since you can't pull...
Frankly, Planet Explorer's weapon crafting system is pretty terrible. I'd rather see something along the lines of StarMade's system, where you...
There has been some talk elsewhere about the possibility of adding camera blocks (which would allow for zoom), or having upgrades on cockpits that...
Hopefully the devs realize that simply averaging perish timer values when combining stacks would be an easy solution to the whole problem.
I had some additional thoughts on how the custom turrets might work. There would be a few different turret bases, perhaps 1x1, 3x3, and 5x5, with...
I had some thoughts about multi-block weapons: We'd need two new block types, a barrel block and a weapon base block. Roughly, the barrel blocks...
I haven't ever suffered food poisoning, and I'm not sure it's a useful or necessary mechanic. According to the lore, the player character is on...
I could see something along the lines of Reactive Armor for reducing the damage from cannons and missiles, and Crystalline Armor to dissipate the...
The main issue I have with continuous-fire-low-damage weapons is that armor would seem to negate their damage entirely. Perhaps beam weapons would...
As long as the beam damage is appropriate, it could be balanced (and perhaps beams wouldn't be terribly great against heavily armored structures...
Agreed. Words cannot describe my disappointment the first time I fired a Laser Rifle and watched the projectile leisurely drift off toward where...