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It's that diversity of players I'm trying to wrap this around. Not dying is a pretty universal gameplay aesthetic. It makes sense that it should...
I have seen people take off their helmet in a vacuum rather than waste a decontamination kit. I have seen people live in an unclaimed wreck...
Sure, it's not hard. You can make medicine for every condition just using a garden and some mined materials. Most people still don't bother curing...
Well, aliens that cause negative conditions already drop parts for medicines that cure it, like the alien (formerly Kriel) humanoids on the jungle...
I propose the condition/disease system be used to incentivize players to cure their ailments rather than respawning. Upon spawning in a game, a...
I'm almost sad to hear that. I imagine my tune would probably change once I went out in search of neodymium, though. There's not much call for...
Last night, I did new swamp start. Things went pretty well. Resources were rather scarce, but not cripplingly so. All the bug dudes being hostile...
I did a swamp start last night. Everything's hostile now. It's a great for farming tech points and medicine materials, but an acute lack of...
Also, fish don't use guns. Makes it easier to get back in and grab everything. The Cyclops is pretty much an underwater CV, so you can respawn...
Death loops are caused by entering a situation that turns out to be more fatal then first assumed and losing all your abilities. They interrupt...
Build it up on tall pilings instead of flat on the ground. It works for the patrol vessel HQs.
From Wikipedia; "Shore leave is the leave that professional sailors get to spend on dry land. It is also known as "liberty" within the United...
I've gotten used to it, but it's still not good. The window tinting is even worse combined with the foggy and overly bright spotlights. Your best...
Well, presentation and execution are always going to create some kind of experience. Roleplayers simply enjoy writing in the little details that...
If you consider design and production to be work rather than gameplay, you probably wouldn't use these options. You probably aren't using CPU or...
HV drills are level 7. For comparison, SV warp drives are level 10. HVs are a really good low-cost way of asteroid mining before you can get a...
The factory is only voluntary if you're willing to design a new ship every time you need a new one. If you want to use ones you've already...
More than functionality, I wonder about practicality. Where do you find crew? What should they cost? How do you maintain them? What cheeses and...
Well, the second option is something of a hardcore one. It pretty much disables the ability to use the factory for mobile storage for players...
... "Oh come on. There's no way they let you into a biohazard area without antiparasite meds." "We had antiparasite meds. Ensign in command...