Separate names with a comma.
I didn't care for RG. Its changes to CPU, thrusters, and armor mass were incompatible with my CV designs. If Vermillion wants to make a version...
I don't see much skill in the turret shuffle. AI turrets simply don't have the capacity to correct the way a human would. They continually attempt...
The primary skills used in Empyrion are piloting, infantry combat, and structure design. On top of these are meta skills like planning,...
Exploiting weak turret aim falls under cheesing for me. The Attack Ship Shuffle is not a dance I enjoy. Whenever I see a stream or video of an HV...
The idea is to have torpedoes be a supplement to current weapons, but still be balanced. The torpedoes I imagine aren't meant to dominate the...
I'm pretty sure any weapon balance problems that exist in SE have no bearing on Empyrion. Yes, you could launch torpedoes at maximum range. You...
It's to make torpedoes operate differently from other weapons. Specifically, an individual torpedo could only practically be fired once in combat....
Eleon already figured out homing rockets. They're a perfectly suitable template. Slow them down a bit, and they'd be fine as torpedoes in flight....
Sure it could, if you've got the resources to build that many, and the ship has enough free CPU to mount them, and you can protect them, and you...
The main idea is to have a weapon that is specialized and limited, but still powerful and useful. Forcing the weapon to essentially be its own...
[IMG] Abaanen Moon 1, Adudhaka System, Seed 691271
Coincidentally, I also had a notion that maybe shields should only absorb a percentage of incoming damage commiserate with their current strength....
More fixed weapons would certainly be nice. We have 30mm rounds. We have fixed rotary weapons. Yet my CV still lacks a battery of GAU-8's....
I recall a three sided conflict event some years ago by the ARMCO clan in Space Engineers known as PvPvP. Three teams went at it in open space...
...or have I simply been watching too many naval history lectures on YouTube? Combat in Empyrion boils down down to two factors; how long can...
I mean, boiled eggs are a thing. They're pretty easy to make IRL. I'm fairly certain a portable constructor could handle it. You could just use...
Have you tried manufacturing generators? You can sell them from the logistics toolbar.
In a game where the concept of "Factory Stuffer" blueprints exist, it's hard to see solar power as a problem. Solar and promethium generally mesh...
I don't understand the problem. Good solar power is mostly a matter of good location, and good locations are something you fight over in pvp. What...
Ideally, a ship crash landing in a forest would knock down trees and create a large crater. Bonus points if existing wrecks gain these effects as...