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Yeah, but that would take new interfacing at the least. This could work on the cheap. It accidentally half does already.
I did the Totally Overpowered recently. Flew up to the pirate asteroid, had a poke around. I found the shaft leading into bar from the outside I...
I happened to see something similar last Monday; [MEDIA] At least it wasn't yet another funeral for Mass Effect, I guess. I tend to think of...
Alright, I'll go give it a shot and make some observations.
The Zirax are setup to be the antagonists in this game. Both the story and gameplay systems support this. The Zirax attack us. We attack the...
A funny thing happened to me on my way through a Traders Guild gas refinery. [IMG] The gentleman here sells power-related items, including...
https://steamcommunity.com/sharedfiles/filedetails/?id=2120147091
I am vexed by a CV conundrum. I'm finding my favorite light cruiser totally unadaptable to RG. She was already a modest tier 2 design, geared more...
I've found the boost function gets a heck of a lot more use now that space is so much more dangerous. It's great for getting away from angry...
I'd like to be able to mouse over an item in a container and press a number key to add it directly to a toolbar, either personal or logistics....
It'd be great to be able to dock CVs to BAs. I'd love to build great spaceport towers on planets with docking pylons you just fly your ship next...
The specific sounds aren't as important as reliable sound cues and positional audio. Your first indication of most attackers is some kind of call...
And a Coke?
1) Community-made POIs that maliciously troll players by destroying loot with explosive blocks when they destroy the core. There are no puzzles,...
I recommend mobility as a solution to this problem, as I do many early game problems. If you can travel efficiently, you can get to stuff you need...
Never use switches in POIs. Never use switches in POIs. You don't need so much lateral thrust. You don't need a constructor on your fighter SV....
The biggest challenge for the concept I can see is out-of-playfield simulation, or lack thereof. You may recall the troubles we've had with...
Today, I engaged a shielded drone base with an artillery firebase. I scored dozens of hits at about a kilometer with BA artillery shells. None of...
Any idea if there's an advantage to having balanced thrust in a given vector? Like, say I had a craft with two thrusters propelling me forward. If...
I must admit, I'm hard pressed to think of any additional features the existing game really needs. There's a blueprint factory, and that's about...