Separate names with a comma.
A fix for this will be available in the next patch.
Can you all try using this when the window is in focus: SHIFT + WIN + SIDE ARROW KEY I personally don't experience any issue with the game...
Hello, It appears a configuration file hasn't been updated in your Content/Configuration folder. Fomr the Playfield logs: "Entity reference...
Hi Galactic Survivalists! In addition to the previous patch here is the changelog for v1.8.1 with some fixes we have been working on & more to...
Hi we are aware of this & are working on a fix for it.
Keep an eye on what is said here for updates...
You will need to wait until @ravien_ff can find the time to do this. I cannot give any ETA for that.
You can't you have to wait for the scenario to get updated.
This is only happening in RE ? If yes the scenario needs to be updated to the new unity version (the assets the scenario uses) & this isn't a main...
Please supply a copy of the save game with you character left standing in the location you are trying: How to attach a save game to a report: Go...
Hello Galactic Survivalists! After four experimental versions we are releasing the public version 1.8 of Empyrion Galactic Survival today! :)...
A fix for this is now available in v1.8.
Hi, Can you record some video to show exactly what you are describing ? & please also leave your character standing in the location where FPS is...
You will need to supply a copy of a save game with your character left standing in the location it happens so we have something to analyse. How...
Now fixed in v1.8 B3839 EXP IV https://empyriononline.com/threads/v1-8-experimental-iv.100039/
Now fixed in v1.8 B3839 EXP IV https://empyriononline.com/threads/v1-8-experimental-iv.100039/ - Using the teleporter at "Sanctuary" results in...
For some reason there was a "ghost" resource rock under the location which was blocking you from placing a block in that location. We will try to...
Nope the fix doesn't require a new save.
NPC's not attacking the player is known & is fixed on the internal branch we use which we will be putting out next week on to the experimental...