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Hi, I'm new to the scripting mod. I've been trying to use the ActiveRadar and ActiveAntenna scripts, but I get the following error message on both...
I also asked about this not too long ago: https://empyriononline.com/threads/npc-small-and-hover-vehicles.103002/ When I first discovered this...
I recently had a short exchange (https://steamcommunity.com/workshop/filedetails/discussion/3143225812/691996723218934673/) with ravien and...
I think it would be convenient to have chain teleportation. What I mean by this is if there are several bases, one within 30 LY of the previous,...
I'm having trouble trying to repair a CV from a base with a repair station. The option "Repair to Template" is grayed out and I cannot figure out...
Is there a particular technical reason why NPC factions do not have SVs and HVs patrolling around their bases? I'm assuming they would have been...
I'd like to make a request for a block that's meant to be complementary to another. The block "CornerHalfDLeft" (and its Right variant) does not...
The description for the hover craft clone chamber says you can set the hover craft as your home spawn, but I don't see this option in the P menu...
I couldn't find it when I did a quick search if you had indeed reported it before. Maybe they couldn't reproduce it? I know I had experienced it...
Posted: https://empyriononline.com/threads/unpiloted-cv-sv-falling-under-gravity-on-server.102935/
I think you're right. I tested it a bit more, and it seems unrelated to your bug.
I find that all of the turrets, especially the CV and BA turrets are far too accurate in general. Their hit probability seems way too good even...
For more information see here Bug Report Template Build: v1.13.3 4803 Game environment: Platform: Steam DLC Installed:No SEED-ID: If applicable:...
If that's an intended effect, then it's totally counter-intuitive and in my opinion really dumb. However, I have found a workaround that's...
I want to add that this appears to cause a secondary problem. On a CV, if a Captain Chair has a full block directly above it and someone enters...
While I've been designing ships, I'm increasingly finding the current elevator blocks quite lacking, creating unnecessary limitations and tedious...
I find that whenever the "You cannot damage the target with this weapon! ..." notification comes up, I generally am not sure which target (almost...
Yeah, this was indeed the issue. I had forgotten about some tiny blocks here and there that apparently was taking up a full block's worth of...
I did some more experimentation, and there seems to be an odd thing going on. If I pilot the SV and bring it down to the level of the unpiloted...
I'm starting to suspect that the plates and half blocks have collision boxes that are actually full size. The reason I say this, is because I...