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:NewSunglasses:Feeling creative for the weekend? Grab one of the awesome #Empyrion Prefab sets from our #steam workshop, start creating a Poi for...
No currently there is no way to disable it. We are working on changes to it for a next update
Fixed in a NEXT Update
Do not coppy paste a log file as nothing we can do with that. Attach the original log to the post
Sorry about that, just got done
Hello, Could not reproduce your issue but updated the project to the latest version we use. Redownload it. Start complete fresh and see if you...
Thanks, ill check when we are back at work
Try to complete download the project again and start fresh. If it still does this after, let me know then i need to check the project from our...
If there still data in there from a previous save then you are loading old data. On a save that does not contain that data. Fresh start is the...
EAH data is stored in the config folder where eah is installed By default Empyrion - Dedicated Server/DedicatedServer/EmpyrionAdminHelper/Config
Please attach the log files from when the crash happened
As i already told you on Discord and in a PM we are aware of it
Not a bug. There is no walking in moving ships. So moving it with people not being seated and this happens
Ashon gives a higher difficulty already and got added with v1.8 to it. Looking for more options is for sure in the works
No we use nearly all normal keys. There 26 letters in an alphabeth all 26 are used. F1 to F9 is used. Some others like the dot is used. There is...
There are nearly no keybinds left unless you use combinations of several keys Hence we choice to hardcode it
Once you subscribe you need to restart the game, after that the blueprint will be available in the factory and you can spawn it in creative The...
Workshop blueprints always go to the workshopfolder with the ID that is assigned by Steam. They do this for ANY game not just for empyrion. The...
Wheels dont work well on Voxel terrain so it makes no sence to make it even moddable.
Wheels is something that will not happens. We have a hover concept :)