Separate names with a comma.
You can download the mod package here https://github.com/GitHub-TC/EmpyrionModPackage You can download all working mods in one package here - just...
You're right, to access the workshop in Steam you obviously have to own the game. You seem to have uncovered another big construction site here...
You can also subscribe to the blueprints from the Steamworkshop and then pack the *.EBP files from the Steam directory...
better use {{i18n id}} instead of {{Name}} and in SinglePlayer you may have to enter the path to the scenario in the scripting configuration file
google: c# string.format https://learn.microsoft.com/en-us/dotnet/standard/base-types/standard-numeric-format-strings
@Pantera The player ID you are talking about here is not the “steamId” field in the API? Because this is a string and therefore able to hold 20...
The /vb 1 does not appear in the excerpts of the log files ??? The messages that can be seen there have nothing to do with the VB.
Off the top of my head, I have no idea what the reason for this could be, this is the first time I have heard this behavior.
It seems the same prpblem as it describes here...
EmpyrionScripting 13.4.0 https://github.com/GitHub-TC/EmpyrionScripting/releases/tag/13.4.0 LootListToSlotCount defines the property "MaxSlots"...
CargoTeleport and RE2 with the slot count of 128 not work from scratch at the moment, i'm on it ;-)
https://github.com/GitHub-TC/EmpyrionScripting?tab=readme-ov-file#savegame-scripts and examples...
I work on a solution with a new method ... else if (items.Count < root.GetMaxSlots(container.Id)) ...
Unfortunately, I have not found any information on which “LootList” has how many slots. There is also no API function that returns the number of...
Unfortunately no, the API for controlling the ships is too imprecise and cannot be controlled well
In principle, it is a “normal” script in Handlebars (HBS) or C# which is stored as a file in the Savegame Scripts folder. As an example, you can...
As server operator/admin you could write a savegamescript which searches other structures for blocks (e.g. the core). As a normal player this is...
Unfortunately, Eleon has not yet created an API for accessing the constructor/deconstructor. Therefore, they are not yet accessible via scripting.
13.3.2 https://github.com/GitHub-TC/EmpyrionScripting/releases/download/13.3.2/EmpyrionScripting.zip @BloodAngel099 added 'orderbylist' [IMG]
There is currently no function that sorts items according to an ID list. I'll think about it...