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Wenn du einen kern setzen kannst und die Struktur auf deinen Faktion läuft sollte es gehen, jedoch weis ich nicht ob die API diese geänderten...
Take a look at this video [MEDIA]
All my mods working with the 1.8
The file is generated e.g. by the EmpyrionScriptingMod "NameIdMappingFile":...
https://github.com/GitHub-TC/EmpyrionScripting/releases/tag/11.0.0 C# Script fix for 1.8 The C# scripts working again under 1.8 (bug in...
Unfortunately, the 1.8 has bugs with the execution of C# scripts. Please set it to [EGS Savegamepath]\Mods\EmpyrionScripting\Configuration.json...
I also have this problem from time to time. Workaround: Switch Empyrion to "Window" mode, then drag the window to the correct monitor and change...
C# Scripting can now be restricted to SaveGameScripts only https://github.com/GitHub-TC/EmpyrionScripting/releases/tag/10.0.1 With the 1.8 the...
If you are offline the constructor will calculate once completely how many items could be created and "calculated" them. If the calculation shows...
EmpyrionbackpackExtender 2.4.0 fix for "POSSIBLE ITEM LOSS" when player has a disconnect...
https://empyriononline.com/threads/server-playfield-crash-with-c-compiler-00215.99879/ Sorry but NO! It is your code that hangs up here. Code...
Yep, the double \\ got lost in translation unfortunately, have corrected that now.
In the playfield logfiles you will find the "CheckAddOnAssemblies" and the loading of them "CustomAssemblyLoad" 06-03:05:29.634 05_05 -LOG-...
Dafür müsste ich eine weitere Handlebarshelper noch erstellen, doch ich hoffe mal das Eleon den Fehler fixed den sie mit der 1.8 eingebaut haben!!!
Empyrion Scripting: 10.0.0 https://github.com/GitHub-TC/EmpyrionScripting/releases/tag/10.0.0 DB Query access within scripting [MEDIA]
Post this in the forum as a request to Eleon because they need to extend the API so we can access it