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Range is the key issue here. Destroyed space drones can regularly be well over 100 metres away, excluding the player Drone as a practical option...
Worth testing again. Sometimes Drone wrecks appear solid, but often they're not. I mean, I can just fly through - in the space suit - most Drone...
Ah, I see, so with this POI it's trying to simulate that they were always there. That makes sense, however, it's a shame that they spawn so close...
Hey all, Space Drones. They can be a good source of materials, sure, however, they're a really pain to loot, aren't they? I mean, here I am...
Hey all, Did a POI raid this evening. It's a trickier POI, but one I've done many times. With the knowledge gained from those prior raids, I...
Hey all, So, luck. It's a thing. While we don't "roll" to decide our Luck stat, or choose it via assigning a pool to various characteristics,...
Oh, so I encountered an older POI? I'd not actually seen it before, that I remember at least. However, I am currently playing vanilla, rather...
Hi all, Not played for a couple of weeks, but am continuing a vanilla game I started a short while back... Encountered the Advanced Spaceport...
My hope would be that the game could pick a "random" starting planet / moon based on various criteria. I.e. said environment must have a degree...
I was on Masperon.
The POI Called "Abandoned Base", perhaps there's more than one POI with the same name? I could perhaps find some ID for it, if it's not...
Sorry to hear this, sincere condolences to all who knew Jascha and are affected by his passing.
Hi all, The Abandoned base. Great POI, with obviously a lot of care and effort going into its design. However, it's equally the perfect example...
Ah, that's pretty darn cool! I'm currently playing X4 with the Star Wars Interworlds mod, so loving the SW ships.
I'm sorta surprised, considering the number of hours you have. For me, it's been a constant for as long as I can remember, so very very obvious...
Indeed. If there are things in Empyrion that are holding things back, old spaghetti code, things that simply need a total rework from the ground...
The issue is the lack of responsiveness of turrets, it's a very well-documented issue. You could watch any number of Youtube vids by Spanj and...
The key here is time I think. I mean, someone with the right tools (Devs) to observe and log what's going on under the hood when Turret...
That makes sense. I guess at a certain angle the player's gun it's clipping into the model.
I'm literally just looking at the activity over all Threads on my CPU, so, that's 16 threads total for my 8 Core CPU with Multi-Threading. I'm...