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This happens when more than one Script uses the same output LCD Fix "harvest" to handle EdenHydroponicsBay correct...
In a POI, the whole thing can then work in reverse - plants are harvestable, or if the state of the "damaged" blocks should be preserved, then the...
A POI has other charakeristic elements - it's no use to discuss this with you further since you obviously don't want to improve/correct the game...
play in a Game, change the structure quit game open a creative spawn BP remove all the Plants upload it to the workshop quit game join the "play"...
The point is that the saved BPs cannot go to the factory and cannot be published in the workshop. You always have to remove all the plants first :-(
Not in BP, but the game can easily "set" the seedlings when spawning by simply replacing the plants with the "smallest" shape of the block....
The solution which we would all prefer is that one gives seedlings (which times also plants itself) with in the factory as a resource and then the...
This is on the wish list for the API, but unfortunately Eleon has lost interest in its expansion/bugfixes.
It would be EXTREMELY helpful if you would allow plants in the blueprints again and then simply request them from the factory as "raw material".
Empyrion Scripting 9.0.0 Ids with names & Blocks & Harvest command https://github.com/GitHub-TC/EmpyrionScripting/releases/tag/9.0.0 [MEDIA] PS:...
The "gardener" Crew NPC works for money ;-) [ATTACH]
Maybe take a look at my "landing guide" [MEDIA] you can calc the relative position of the docked/other vessel to your vessel and check so the...
I like the idea of requiring an NPC to be the "gardener", but I would add its position to the command via parameters. Maybe I still build the...
@me777 @Nathan Jurgens With version 9 there will be a command "harvest" ;-)
Spanj have the same "ghostship" error here [MEDIA]
What bothers you about the "deconstruct" ???
Hast du mal probiert was passiert wenn du die Schiffe selber abbaust oder mal per Kommando löscht?
Einzelne Befehle zu sperren ist nicht möglich, jedoch haben wir schon viele Schiffe auf diese Weise abgebaut und sie sind immer wiedergekommen....
Added new mod: EmpyrionFactoryDealer https://github.com/GitHub-TC/EmpyrionFactoryDealer...
Build a new mod: Empyrion Factory Dealer https://github.com/GitHub-TC/EmpyrionFactoryDealer [ATTACH]