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Sorry to interrupt, but I would like to ask a question regarding the weapon systems. A torpedo launcher is already introduced in the scenario,...
In the long run they are trying to change the model from the end user to pay once the time software is bought to the lase model, where the...
Interesting...
Managed to cram 6 torpedo launchers on her. :NewScream::NewStuckoutTongue: [IMG] [MEDIA]
Very good job for a good looking vessel. But isn't she supposed to be painted white for main color?
They never make such jokes...
Indeed [IMG]
One thing I noticed but forgot to mention is that although the copied vessel might have the devices messed, if you spawn the same blueprint on the...
Awesome. Thank you also for the hoverbike improvements. :thumpUp:
Bear in mind that if you use it for copying vessels for a scenario that has its own custom devices and blocks, various of them might be replaced...
Yes it does. I used it after 1.10. If no changes are made in the database it will be useful as is for long time. Do not worry.
Soon (TM) :D
You forgot to give us OS version and the resolution while in-game. Anyway, for starters: 1.Lower Shadows 2.Lower tree quality 3. Lower SAO...
Based on which ships do you make the comparison at 1/6? Which blueprints exactly do you have in mind? If that was possible to do I would...
Do you have problems even in "easy" enemies difficulty setting?
I did some tests and I confirm this issue. Seems at least for two levels the collision is missing. The player ends two levels down from the great...
I think hover bike should be able to move over water. It is hovering after all, what is the point not being able to move over water?
I second this. There are many pools dry in the workshop. Although a more useful and less decorative use could be for bacta tank type of healing...
Is it me or the player can not pick up the hover bike under water?
Can we use it in space too?