Separate names with a comma.
There is a 30s delay after a playfield change for the restart. Im working on multiple auto restart procedures if something goes wrong -> comming soon
Cargo Teleporter: [MEDIA] EmpyrionScriptingMod Version >= 5.3.0 using System; using System.Collections.Generic; using System.IO; using...
I have not tried it, but I do not suspect that it worked because the ModAPI.dll has changed with the A12 With CsRoot.EntitiesByName(string) you...
First version >= 5.1.1 with Handlebars & C# and for A12 and updated Demo-CV https://github.com/GitHub-TC/EmpyrionScripting
First version with Handlebars & C# and for A12 https://github.com/GitHub-TC/EmpyrionScripting [ATTACH] [ATTACH]
I am working on it in the next days i think there will be an A12 version with the possibility to wrote the scripts not only in handlebars syntax...
The number of Max items in the move command limits. You have to remove this in the scripts or increase the number.
{{split "first,second,third" ","}} {{set "list" .}} {{/split}} FirstItem: {{@root.Data.list.0}} Secondtem: {{@root.Data.list.1}} ThirdItem:...
Cool stuff here I'm impressed - great and keep it up :)
You have to undock the SV first - use the "undock [id]" command in the console before moving the ship
cool .. with deactivated EAC even the Oculus VR works with the vorpX driver with Empyrion ... here is my vorpX Empyrion configuration
The problem is that the proxy can of course be almost anything ;-) In the SP, unfortunately, there are some bugs regarding the new mod interface....
Hmm .. ok strange in MP ist works ... i will test it tomorrow on SP
the new Scripts and the Scripting Mod 4.8.6 are available and may be fix this...
I think i forgot the type Proxy in the list ... i wil try that
Have you installed the 4.8.5 version of the ScriptingMod? Do you play in SP or MP? Note: After a playfieldchange the script have a delay of 30s...
[ATTACH] ActiveRadar Einen Radar Deko Block aufstellen Per 'di' dessen Position ermitteln Ein LCD aufstellen und wie folgt benennen...
The new ModAPI works also in SP mode, you have to disable the EAC and have "Single" target in the info yaml for the mod
It's all in .NET whether you use VB.NET or C # doesn't matter. You integrate the (old) API with Mif.dll and you can find a document here...