Separate names with a comma.
But most people are in main version, not experimental.
But....why? A 1/3 of the above questions refer to performance hit by the (increased) usage of decals. Less is more here, but adding this and that...
Are we getting a ... craw-bar? ;)
I suppose this a more RPGish aspect to the game., plus the ability to be moded through scenarios. A welcome feature. We should know min and max...
its ESC but it is internal and you can not modify it nor use it as a key.
Why, are you planning on counting every planet one by one? Read the scenario description.
Yeah, but you can not shift click stuff for fast storing.
The logistics with auto producing devices suck. Unless I am doing something wrong it is very tedious to collect the resources produced, rendering...
Indeed. But then again one can walk to the proper container. Or maybe containers could be assigned in groups i.e. Ore, devices, fuel,oxygen etc.
A picture is worth a thousand words. So here you go, three of them to describe 3000 of my cargo CV. I used as a hull the Eve-Online-Charon...
Crops where transferred in my tests too. I did not know about their exact state between copies, but they where growing properly in the new SP game.
@jmcburn Get well soon pal. Anything else comes after that.
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Anyone wanting to transfer stuff from old game to another : There is a tool that helps doing this. Grab it from official Empyrion forum here....
Indeed.Not to mention that if one tries to follow them all, it becomes a second job kind of thing.
I've been a good boy this year....Covid's isolation help a lot in that. :D But I do not dare to ask i.e for a course route system for CVs to jump...
Now we need some info regarding what is coming on Christmas update......Or at least a teaser or two. :rolleyes:
Fixed...
Seems wise choice, depending on your needs, budget and well future performance of the components of course....