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Does this happen for you in other saves also ?
There is a issue with colliders in this area when an AI vessel is stopped which we are looking into.
How much time is involved minimum to trigger this ? & are these the correct steps ? 1) Have 2 players minimum on a server far apart on the same...
I found a use case for this & it will be looked into asap.
I see it will be checked out just to note though to correct what is copied in the mean time before a fix is put out after using the option "Copy...
It's fixed on the experimental branch B3077 https://empyriononline.com/threads/experimental-1-1-x.95412/
Can you show exactly what you mean by this ?
A fix for this will be available in the next experimental branch release.
As of B3075 any new version of this being spawned should be ok now. If it still appears in any playfields with the previous version wipe the...
Thanks for the save game we'll see what we can do for this asap.
Can you please attach a save game from B3065 in this location that hasn't been loaded into B3075 ?
Thanks I'll take a look.
I cannot reproduce a FPS drop as low as what you show but I do see a smaller one which will be looked into.
No problem we're not too sure why this initially happens but deleting the registry key for the game resolves it for most players.
The exception shouldn't trigger anymore as of B3069 which is currently on the experimental branch.
The teleporting that was being seen shouldn't happen anymore as of B3069 but there is another issue that you might see sometimes when approaching...
Have you tried deleting "Empyrion - Galactic Survival" from the windows registry ? I seem to remember this helping someone else recently who had a...
Hey his video has already been seen & from another user you can see from here...
A change has been done for this which should mean no more AI vessels should appear in the teleport list but they may still appear in the list for...
A fix for this is in EXP 1.1 B3065 please check it out if you have the time. Thanks