Separate names with a comma.
This would happen if loot is generated when a container is first opened, not on structure generation.
Ah, then you could make a suggestion for that server to turn it off, or play on a different server that has it turned off.
It's just a game option you can turn off.
I have to play around with it more, but yeah the jump tech has a LOT of potential!
This is going to be so awesome.
I like it! Will be really nice to add some variety to asteroid fields and other types of space playfields.
You need to click on the picture inside the link to open the direct image then use the huge long link in that page. Looks cool! [IMG] [IMG]...
Pictures aren't showing up for some reason.
That's news to me. Last I heard there's multiple HWS servers running now. It's hard to balance base attacks. Most people don't want their...
Would be nice!
Oohhh. These are both really good changes. Thank you! Awesome to see this being added. Will make playing with others on a server much easier...
Bases cannot move. If you build it as a CV then yes it could rotate, but obviously that would also mean you'd have to pilot it and hold down one...
I swear I had reported this before. Anyway, here's a video of the behavior in question: [MEDIA]
Okay very very happy to see this marked as fixed in next update now! Will need to try to test once it's available.
Consider reporting this in a separate post, if it's not already reported.
This is just normal behavior for all ships. Doesn't matter what cockpit you use or how you position it. As for why it is this way I could not say....
Sheesh. Doesn't even sound remotely the same as the track they claim. 100% a false claim if that's what they are trying to say it is. Try giving...
Ah, okay. RE2, as posted on the Steam Workshop or Nexus Mods by Vermillion and myself, comes with a built in, configurable survival kit you can...
Quick question but are you playing vanilla or a custom scenario? As depending on the scenario you're using this may be possible in-game without...
You have hit the maximum number of fixed weapons. This includes tools, even drills. The limit is 21 total fixed weapons, with the first weapon of...