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When I get my PC back from the shop, I have some much-needed improvements planned. - EMP weapons will be able to overload generators. - Explosive...
Unfortunately, this is a vanilla bug. I believe they’ve tried to fix it, but haven’t succeeded.
This was changed in the last update. Fusion cells and medkits went down in chance and most other things else went up.
Nope. And since my PC is broken, I won’t be able to update RG for a week
Won’t be repaired for a whole week.
My computer has died. No more updates to RG until I get it fixed.
I don't know how the token system works. That's more of Ravien's department.
Reforged Galaxy A12.3 V1.47 This was a small update. Changelog: Increased the drop chance of Optronics and better loot items from Ultra Rare...
Loot list Name_0: AutoMinerCore, param1: 0.1, param2: "1,3" Name_1: GoldIngot, param1: 0.35, param2: "10,40" Name_2:...
I guess there's no problems. So i'll push it to the workshop scenario then.
Here's the 1.22 update for the current A12 public version of... AI Booster v1.22 Added the new content missing between V1.2 and now, which...
Reforged Galaxy A12.3 V1.46 Can someone check that this doesn't throw an error for the public branch asap? I need to push this to the workshop...
Power in Empyrion is measured in Watts and Kilowatts, just as volume is measured in Liters. A change in A9.4-ish changed the display in the...
I don't see any problem with the stats on the Reforged image. I do see a CPU problem glaring out at me since you refused to specialize, so all...
With the update by Eleon, the Zirax Turrets should be working in MP now. Can you confirm? I've asked other Reforged Galaxy server admins and...
Post a screenshot of your ship and it's statistics and CPU pages, or the BP itself. The weight on CVs hasn't changed from vanilla.
Vanilla 2x2 hover engines produce 800kN of "lifting force" each. Which can support 80 tons in 1G. 4 Engines = 320T ship weight capacity. Hover...
Radar/moving handling would be a bug with the game, not with the scenario.
In the next update, i'm going to have to revert the zirax turrets to their old models since they don't seem to respond in MP in 12.2, which is...
Making them go home is not possible. Since you're underground, dig a long tunnel away from your base and just leave them alone. Come back at take...