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Here's some useful info on the state of Reforged Galaxy A12, because everyone like to be kept updated about what's coming up. This is what i've...
Today I did more config work (no surprises, I need RG done by the time A12 hits public). I finished up the items for now. I made a SoundGun to...
Yep, with the Radial Menu taken from the survival tool.
Since my post i've been adding some extra firing modes to the weapons with no scopes to be broken by the firing mode. Minigun and Epic Minigun:...
Finished the main load of the items and weapons today. I finally got around to balancing the Flamethrower, which is apparently in high demand. I...
Portals are used for instance teleporting afaik. Missions and stuff with time limits and special circumstances, etc...
Right's cockpit + turret with left's gun arrangement.
First practical test of the flamethrower of the day. Too OP needs more work. It's also noisy af. [ATTACH] I need to find a way to change the plume...
Well, you can use both together... when it's done. It's a mod, not a scenario. I will be making a seperate modded scenario later though: ADRIFT....
The model is. This is all the stuff that'll be added in the A12 version of the Reforged Galaxy mod. Coming soon...
I screenshotted my successes and failures today. So, I finished the biggest part of Reforged Galaxy... for now. Which is all the blocks. I'll...
Today I spent a lot of the day testing and rebuilding Reforged Galaxy. I tried to make those damn dead trees destructible to impacts by HVs but...
I haven't touched the factionwarfare configs myself. They used to be a real mess. Right near the top should be the base attack price settings...
Go into the factionwarfare config and reduce the number of points needed for each troop type and/or increase the alotment of points per wave....
Test complete. SV turrets are fully functional. [ATTACH]
Hardcode in the PAST. I'm fairly confident I can get the turret functional on automatics. Which is to say i've already done it, but haven't tested...