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A couple of the turrets I have them set to ai only control because it might be too easy to use them to shoot out the core of a base.
You salvage it so you can build a space worthy SV.
Did you have the CPU to add them?
Patrol vessels cannot be captured. What you found was not a patrol vessel, it was an actual CV. :D
One of the posts above shows how you can remove servers from your history. But you cannot remove servers from the main server list.
Akevabanshee created the ship. I made the effect. :D
Reloading probably causes the same despawn behavior then. It's hard coded.
Patrol vessels usually despawn if you don't leave their original core and you leave render range.
NO.
Does your base have a shield on? Try turning it off. If you hit N to bring up the build menu is "connect to xxxx" enabled? Maybe try disabling it...
You are mistaken. Scenarios are merely a set of various custom configs. They can be quite complex, but they are still just configs. We do not...
Hit scan weapons should always fire at the target (assuming they can aim and track it). The visuals won't always match up however.
In addition to setting it up manually with POI regeneration, you can also configure scheduled POI/deposit/playfield wipes using a server admin...
Ships do not respawn.
Yes this is badly needed in my opinion. Like mentioned there is no real way to set up a space playfield for an exclusion zone. Another issue is...
Same issue when you die and select a spawn location that is nearby. You still get a loading screen for no reason.
The game developers do not create nor support Reforged Eden. They cannot add content to the scenario. Vermillion and myself are the only two who...
Coop takes more resources. I recommend running a dedicated server instead.
The tracer should have been removed from those.
Sorry I misread. BulletsPerShot does work on ranged (hit scan) only and controls how many pellets are fired from shotgun like weapons. I was...