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You can only have two at once. Left and right click. Not home so I can't tell you the parameters.
All weapons are capped at 0.1 rof. Turrets under AI control are capped at 0.25. Tools are 0.5. You can't set it faster than that. What you can do...
The CPU system is not about server or client performance. It might be a side effect since it will generally mean players build smaller ships with...
No it's not public. Don't close this, they'll file it under the appropriate area when they look at it.
I'm just repeating what I've seen mentioned. I don't think blocks should use CPU myself.
I have previously reported the ship sinking issue in a vanilla SP game on the starting planet. It's really easy to reproduce in mp or coop...
You can purchase guards that patrol your base from uch research vessels. I believe next update will add some more types as well.
You need to use a stamp that places the fixed biome, check out the Crashsite biome in the TemperateStarter playfield for an example. Stamps:...
Concrete/armored concrete has more hp than steel/combat steel.
Double check you typed it correctly. Best to copy and paste it.
It's for balance so that you can't make a huge, heavily armored base or battleship that has a low CPU tier. However, I personally don't like...
The block mapping data is saved in the save game, and as new blocks are added to the default game or scenario, they are mapped to an ID and added...
You can't change HOW they are shown, no. They will still be dimmer and white at a distance.
They can now be heavily configured for scenarios so nebulas can be important for custom scenarios (and the default game if they ever make use of...
That is actually a really easy change to make in GalaxyConfig.ecf if you simply want all nebula gone.
The stretching of stars I don't think can be avoided since that is due to the FOV of your game.
If it doesn't also copy the block mapping though it might have issues with some Blueprints especially from custom scenarios.
Does the save game transfer tool also transfer over the block mapping?
You don't anymore. This update fixed that.
Hmm. It should work.