Separate names with a comma.
Far from impossible, but you need a specialized ship.
This already occurs. Unvisited star systems will use any new configs. Old star systems won't, because they've already been generated.
Like Kassonnade explained, games for Western markets are built in English. The localization file goes English > German > other languages. Being...
I'm not home at the moment to check the exact key, but I believe it is all based on the drone type. I think there's a bomber drone. The space...
You can do that with a custom scenario. Put it on the workshop. Advertise it. Get a few people together and run a server. See if there's interest.
You can add new randomized playfields to an existing save via random generation in unvisited star systems. Doing so can create more variety in the...
I'm not sure what you think is not possible. You can't add custom terrain stamps, or terrain deco such as custom trees or weather, but you can...
No, I really don't want to make you look ignorant, and I apologize if I come across that way. But I have been using custom playfield templates...
I love PvP, in other games. But I don't play Empyrion to PvP. I play it to be creative and explore and build and blow up Zirax. :D There is...
I don't know what you're trying to say.
It's the ai tied specifically to bomber drones.
It's hard coded in the drone type.
I'm also moving all the item IDs of the project Eden Items and removing the old blocks, so a wipe will be needed for the eventual update once I...
Yes in a scenario you'll see all the traders in the list even custom ones.
I have something like almost 300 in my scenario. There's no limit as far as I know, you just have to make them.
There's no limit to the number of playfield templates and newly generated star systems will use updated playfields and solar system generation. So...
He uses google translate, so a lot of his messages get lost in translation. I understand what he's asking for, and it's not feasible.
I would hate to have to design every ship in survival, never mind having to build it from scratch each and every time. That would be awful. As an...
Yes please, please this. It's actually quite difficult to plan missions around cooperative play because for most objectives you need to make sure...