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CV > BA docking would prevent you from docking HV or SV to your CV while your CV is on a landing pad. Of course having more control over docking...
Use the drill fill tool then dig out the dirt.
Each voxel you destroy has a 20% chance of dropping like 2-4 ores. I might have the numbers slightly off but that is what they are set to in the...
A12 was a mandatory wipe. I suggest waiting a week or two because 1.4 is coming out soon. Then start a new game.
Vanilla game issues should be discussed in another thread. Won't do any good to talk about them here. Please stay on topic. This is about project...
That's a game issue and nothing to do with the scenario. Next update they should be easier to mine and also drop other goodies too. :D
You can play .wav or .ogg
You're playing reforged Eden it sounds like.. It's obtained the same way, from ultra rare loot containers. Or if you'd super lucky, from a hidden...
Well remember that you're still running on 1.3 configs because you're using the 1.3 version of Reforged.
You get more ore and crushed stone from mining so it balances out.
It's possible it's made out of the old hull blocks. Upload your blueprint here and maybe someone can take a look.
Add a collider on the top object in the hierarchy. For something like a weapon, a box collider is probably fine. A simple cube should work. Then...
That looks like a 4+ year old Blueprint then.
And now it's even possible to make cool ship equipment that can drop. :D
Oops. Yeah that was a test I added. It obviously had issues as you just discovered. It's supposed to be one harvest only.
You can make custom projectiles and even attach firing and looping sounds to them. Yes they are usable only in POIs on a scenario.
Not able to get this part working: Adding Mod.RangeLY: "RangeLY + Player.Skills['Eden_WarpRange'] * 2" to the warp drive block gives a CoQ on...
Well the main issue with things with moving parts like doors and ramps and turrets is the scripts involved. Need to be able to use the proper...
We do not have access to modifying the game's models, only either adding our own or using what's already in the game. I don't think we can add...
You can give the bundle a custom name (like kass_models) and then point to that in the item config. That way you can still add your own bundles...