Separate names with a comma.
For creating dead worlds and long lost civilizations: Channel jonnie13black: [MEDIA]
As long as it uses a playfield.yaml and has a valid seed set in the play field it should work. Also need Usefixed true set in the play field if...
It's intended. Sort of. I just used the default starter moon for both of those. I might fix it when I have time to make a new starter moon. :D...
The only explanation I remember seeing is that they change what other deco they will spawn near. Choosing Tree will, in theory, cause that deco to...
Either the names are misspelled (improper capitalization is a common one) or those deco don't exist anymore in the game or have been replaced by...
@Hummel-o-War probably unsticky this?
Don't reload. Just pick it up with a multi tool.
Please don't bring the current occupant of the white house into this. This is a joke survey for a game. He's a wannabe dictator who is causing...
This is the only part you need to include within the brackets. Plus the name and block I'd.
You set it in the control panel of the poi for the npc block.
I think that's where you do it for asteroids too.
No. I'm genuinely curious what each symbol means. Maybe it's just a debugging tool left in by accident. Or maybe it has game play implications.
Laser turrets don't do much damage to players though on a per-hit basis, so you can take a few hits from them depending on your armor. Another...
Custom scenarios are better to use, however, since your changes won't get overwritten by game updates.
And here we see a perfect example of why difficulty is so subjective and why, despite the best efforts of the POI builders, there will always be...
The database gets corrupted. https://empyriononline.com/threads/adding-extra-planets-stars-to-a-running-game.94136/:
Try some custom scenarios. The one I made (Project Eden) has a lot more content out in the galaxy.
It's random. You just have to keep warping to new stars and checking the solar system map for each one until you find them. But there are...
Don't those turrets have switches, along with a sign to tell you to pull the switch to turn them off?
They do get repaired. If they don't submit a bug report.