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It looks like they removed the gold, at least from that specific biome on the arid planets. I just checked the default playfield files.
The Oasis biomes on both the Arid and AridStarter planets do not have gold rocks.
Yes they would be the same.
The standard arid planet is the same as the one in the normal game (except it uses SSOR ore deposits and is set to PVE). You'll probably have to...
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Most of these work: http://digitalnativestudios.com/textmeshpro/docs/rich-text/
All planets use random generation, so they are custom planet templates which are then used by the game to randomly generate each individual...
Nothing to do with the scenario. All I can do is specify how many drones a POI will have and whether it gets reinforcements, can't control how...
If you're close to a planet, the O key orients you to the planet instead of to the space playfield plane. :(
For dedicated servers you must copy over the scenario again from your main PC to the dedicated server. Note that most changes only apply to a NEW...
Yeah most of the custom planets are in other solar systems. If you're not familiar with the custom planets it might be hard to tell the difference...
The biggest issue is performance. I don't think you'd run out of ID numbers anytime soon.
I didn't activate it. It's still buggy so I don't use it. :D
If you want a flat planet then set the terrain heights to the same like so: TerrainLevel: [150, 150] BaseLevel: [150, 150] And remove all the...
I hope we can configure that in the future!
Nope that one wasn't me! :D
They are hard coded to use the SpaceOrbit playfield. You can include a custom one in your scenario.
I think the DegredationFac is based on damage done, not hits taken. When I was testing with the old armor durability settings, a single hit from...
Nothing in the patch notes but a change might have snuck in the last 2 builds since then. :D
Project Eden doesn't contain any custom configs so it's not from the scenario. Keep in mind what you see in Spanj's videos can be a week or two old.