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That would be a game bug then. Will try to reproduce in the scenario and then in a normal game using those steps.
It works fine for me in Project Eden too. Where were you and what did you do to reproduce?
Does it happen in a default game?
I'm making extensive use of dialog so I'm interested in any ideas to improve it. Comments like that aren't helpful to anyone.
It seems fairly standard for most any RPG game I've seen. Do you not like it because it takes up the whole screen instead of a portion of it? I'm...
Internal sentries yes, but they can sometimes bug and shoot through closed hangar doors (not tested recently).
Looking good!
Around these missions maybe. There's no reason why you can't have short, simple, repeatable dialog in a safe place, with optional lengthy story...
Dev test version updated for phase 6: Link Update for phase 6 of Alpha 12 Experimental: A new save game is REQUIRED for phase 6. Remember to exit...
It's not the dialog system itself. The dialog system is AMAZING and a ton of things are being done with it on custom scenarios. But it's not good...
Happens a lot to me when testing POIs. All turrets will sometimes stop firing for 10 seconds or more.
Check out the default TemperateStarter to see how to spawn SVs and HVs that are usable by a planet. As an example: - GroupName:...
Not sure if the same issue but I had something similar happen with freighters in A10 on dedicated multiplayer. Relogging after disabling the ship...
Thank you!
Shotguns cannot damage armored doors, only standard doors. Assault rifles can damage armored doors though. It also depends on the POI. It's...
Shotguns and assault rifles can break down any normal or armored door. :D
I'll do it! I'll make it a starter planet! :D
Please report this as a bug in the bug report forum so the devs can take a look at it. Make sure to follow the directions supplied.
Today I finally figured out a bug with my scenario that turned out to be a bug with the game instead. It's been reported, but it was confusing me...
So one thing I was able to do in my scenario is give a one-time mission popup the first time you enter a sun warp playfield. It explains how the...