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Just means mass and volume isn't enabled.
For being a workaround, the fire effects look kind of neat: [ATTACH] [ATTACH]
Today I've been working on getting my scenario ready for Alpha 12! It's going to be a lot of work and probably a lot of bug reporting. :D
You can use block IDs or block names. I like using block IDs because I can look at an existing block or device with the DI command and get the...
Mode: Survival Mode: Singleplayer SERVER NAME: NA SEED-ID: 816490 If applicable: MODIFIED PLAYFIELDS: Yes Reproducibility: Sometimes Severity:...
Working on the starter orbit now. Needed some quick damaged Zirax CVs that can be fought over and captured by the player so I cut the nose off the...
Today I worked some more on the rogue planet start for my scenario and then made a short teaser video: [MEDIA]
Teaser of the Rogue planet start: [MEDIA]
The front half of the crashed prison transport. Still WIP. And yes, the planet is very dark, have to use your light or flashlight to see. It's a...
A lone Zirax guards his camp while he waits for rescue: [ATTACH] Strange growths on the central spire of the planet: [ATTACH]
Probably the safe thing to do. :D
The darkness is intended. :D Night vision helps slightly, but mostly yeah, you're flying blind.
Rogue starting planet and one of its lava moons, as seen from the surface of another lava moon. On the moons you can find the ores needed to build...
@Germanicus I see your ice and give you fire! [ATTACH]
Rogue planet and one of its lava moons, as seen from the surface of another lava moon: [ATTACH]
You can also use 0 instead of empty.
Very good idea. I made those "stars" as a test. Waiting to see what alpha 12 brings before I add to them or do something a little different. :D
My next update is alpha 12 though so don't worry about doing it now.
View from one of the moons: [ATTACH]
That can happen if the game can't find any suitable spawn locations for the gold deposits. It will still show up as a depletion meteor (because...