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I get what you're saying, in sci-fi smaller ships are typically shown as being faster than larger ships. But there's some problems with the way...
I mean a sense of progression is a good thing, but you could have still used a modular system for that. Something like... Having CPU extenders...
Maybe something like this? Right click (or shift-right click?) first planet, then right click second planet to link them (add orbit to "allow")....
The CPU system is disabled by default (except in creative mode) and you have to go into the game difficulty settings to enable it. Plus with...
Looking forward to this! Can you add the ability to allow/deny warp connections with right click?
There are solar systems with many more planets than our own and I think for gameplay reasons there should be more than 3-5 per solar system,...
Peaceful moonrise on a water planet. [ATTACH]
Thank you for taking the time to write this well thought out feedback.
I saw a server advertised that used it. Go back and double check your sector file. Probably added an extra space somewhere there shouldn't be. :D
These drones are getting out of control! First they fire normal lasers: [ATTACH] [ATTACH] Then they upgrade to larger lasers: [ATTACH]...
That sector map looks awesome!
Drones have typically stayed away from planets, preferring to stay in the 0g of open space or the low gravity of small moons. However, drones can...
These guys might... :eek: [ATTACH]
console command: prefabinfo nameofblueprint OR if your blueprint name has spaces: prefabinfo 'name of blueprint'
Yup. They are all one blueprint. Look for desert planets. :D
This is actually how it used to work in previous versions of the game. All you could see was the planet name and icon color until you warped to...
I'm really liking these Drones. I've only made the easier versions so far but even still I think they are intimidating looking. Now we just need...
Updated. :D
Update for Alpha 11: Highlights: - Updated scenario for the new changes of Alpha 11 - Altered solar system generation to make it easier to...
No alpha 11 update yet so I'll check back in the morning to update my scenario. :D