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Yup still using the default starter orbits. :D
Played some more with my brother and our friend in survival to test the scenario and his server. Found a lost colony ship in orbit: [ATTACH]...
They are above all but the Snow Dwarf starter planet... For now... :D Haven't made custom starting orbits for the other starting planets yet.
And aurora! :D
They hide in the dark... [ATTACH] Also updated the test scenario with these changes. :D
Took the awesome Alien Shipyard by Faith and added some Erestrum to it. Who knows what the aliens are doing with all that Erestrum, but it can't...
What have I done? [ATTACH] [ATTACH]
So eerie. I love it!
I didn't get the test scenario updated quite yet. I'll do that later today if I can. :D
The base attack shamans can shut down vessels too. I just added the shaman to a custom patrol group on a planet. :D
It's a good idea to wait until I update the main scenario when alpha 10.5 goes live. There might be more changes.
Talon Crossbow patrol: [ATTACH] Talon Shaman patrol: [ATTACH] If you make them angry, the Shaman will cause your SV to lose power and drop out...
Spent time updating my test scenario with the latest changes in experimental. Played around with making custom creature spawns too. Let's just say...
Looks like the error is in the default trader config too. I'll fix it for my scenario. :D
They probably mean the time zone.
Not showing on orbit map? Been a game bug for awhile now. Really frustrating.
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Today I played some survival on my brother's server, getting us a bit of resources for the next time we play together. :D Pretty planet! [ATTACH]...
He's drunk!
That means it thinks there's something wrong at that part of your playfield.yaml.