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Good luck with the surgery. Recover quickly so you can get back to your awesome designs!
Alpha 9.2 update: Filler Blocks Some awesome new functionality has been added to filler blocks, allowing you to create caves or tunnels in your...
They should only spawn once a player enters the spawn area. If you want, you could upload your blueprint and maybe we can figure it out!
Can you make the spawn radius smaller for your spawners, so enemies will only spawn once a player gets close to the outside of the door? Aliens...
Which NPCs are opening your doors? Total Horrors used to open the doors in one of my POIs but somehow I got them to stop.
It worked last time I tried (alpha 8) so it probably still does.
It does! One with really tiny, futuristic blades. I can always hide the name so players can pretend it's anything they want. :D
From what I read: Default = uses the setting that is in the gameoptions.yaml. Device = requires an active land claim device to activate the...
Only had a couple hours to play tonight so I added some more random stuff to find on the dead planets: Part of a crashed space station: [IMG] A...
I actually love that! I'd love to have a dedicated SV for collecting autominer ores. I always thought it was pretty lame that I could carry so...
Reminds me of the Defiant!
@Mia try setting your doors to follow a signal (could be a dummy lever somewhere hidden). This might prevent NPCs from being able to open the door...
I'll edit in a section with examples on spawning custom resource asteroids in space playfields as there's a couple tricks and quirks to them. You...
Today I updated my Expanded Default Survival scenario to add the swamp planet back in to match alpha 9.2. :D...
Update for Alpha 9.2: - Added TemperateSwamp to the random generator. Temperate and TemperateSwamp are now separate entries. You will always get...
Sort of. You could spawn the blueprints manually and then use the in-game texture editor to adjust the textures as you want. It's best done by...
Thank you! I hope someone gets some use out of this. :D Some examples of what I've done with this so far: Editing textures in a playfield to...
This seems like the simplest way, and yeah a warning of some kind that you need to set an input/output would be really nice.
Taking bets on what creature photobombs you next. :D