Separate names with a comma.
That would really hurt scenario creators and probably wouldn't do much for performance anyway. The reason they used those 3d models in the space...
I would literally pay the $25 just to use that in my scenario.
I have yet to find a way.
I think mass affecting ships makes sense, but the player already can't carry too much anyway so I agree with you for the player inventory.
The volume limit is disabled by default, opt in, and explicitly states it's not yet balanced. The new logistics system really only comes into...
I'm just guessing here but try saving the blueprint with the core on and the generators off. (Don't use the main power shortcut. Actually turn off...
A "liquid" block, with some basic block shapes. Could be the different colors of water, as well as lava and glowing toxic slime, etc. Would...
I'm excited to see what they have planned! :D
Ideally, inventory slots should never be a limiter on the amount of stuff you can store, for the most part. Volume and weight should be the...
Spent all day working on the colony ship that will be in orbit around the snow starter planet of my scenario. Decided to give it an admin core...
It's beautiful!
320,000 volume, 39 container extenders + 1 container controller.
You can on the experimental branch! :D There's only a few steel textures available at the moment, they plan on adding more.
The most glaring issue I see brought up in comments lately is the issue of inventory slots. Right now, a max size modular cargo container has...
I don't think an argument will help anyone. I'll just say that I like the new volume system and I think it will be good for the game once it's...
When placing a blueprint: Pageup/pagedown raises/lowers it. Home/End moves it closer or further away. Ins/Del rotates it. You can place...
I think, based just on what I've seen so far, most players will leave it on. Many authors on the Steam workshop are already designing their...
Not helpful man. :(
Glad you liked it! Next I'm making the abandoned colony ship that will be in orbit above the planet.
I agree with you and I'd add that processing and storing end game levels of materials is a lot less tedious with the addition of logistics too!