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Hey @Grandcrosser no, I will recheck. Yes, just set this property StarCount to StarCount: "0, 0"
Hello @Grandcrosser the reason for that is, that GalaxyMode: false is the default, as far as I remember. That GalaxyMode: false is exported in...
15.01.2021 | v2.5.0 Added new function IsFactionDiscovered(Faction.Name) to documentation. Added new function SetNPCName('name') to...
Dear HWS Community, for the fourth time we celebrate the Happy New Years Event. This time, it got even some boost to blow the crap out of 2020 -...
Dear Modders, I wish you a Happy New Year 2021 and as motivation for the next year I want to share a little "what is possible" video with you...
20.12.2020 | v2.4.2 Fixed exported quotes sometimes in a new line for executes - error ingame. Fixed wrong export semicolon placements for...
17.12.2020 | v2.4.0 Changed the annoying list refresh when not needed! It is a passive save state like in eWPDA now. Updated documentation. Fixed...
It does work... even though the guy got spawned on the terrain instead of inside my POI ... Your console should also give you some feedback. What...
12.12.2020 | v1.20.0 Added new Playfield GameOps AI true / false. Let you turn on / off the AI. Might be helpful in combination with Dialogues....
11.12.2020 | v1.19.5 Couple of style changes to streamline hover states and focus on call to action buttons You have to press F5 (reload the...
11.12.2020 | v2.3.5 Couple of style changes to streamline hover states and focus on call to action buttons You have to press F5 (reload the...
Note: the new Group addition forced a complete new logic for eWPDA. PDA.yaml keys must be unique! But unique yaml keys normally ruin all your...
Hey PDA Creators, with Patch 1.3 there is also coming organization to the rescue regarding your NPC Factions. The obsolete ZiraxMission,...