Separate names with a comma.
You can adjust the names and values of the items used yourself in EGS\Saves\Games\[Savegamename]\Mods\EmpyrionScripting\Configuration.json e.g....
There was an bug when the container has the same names -> move do nothing fixed in 13.2.4 and update Demo-CV...
Works perfectly for me with the standard scenario. I taught the 100% tank and all cells were used to fill it up to 100 again Maybe your scenario...
13.2.3 contains GameTicks https://github.com/GitHub-TC/EmpyrionScripting/releases/download/13.2.3/EmpyrionScripting.zip [IMG] What do you need...
Scanning the blocks is very complex and time-consuming, better is a hard coded list in a fixed named LCD which contains the IDs or names of the...
The DemoCV contains an example for "AmmoType" ;-) [IMG]
For SavegameScripts it's by design AddTargetsAndDisplayType(data, Path.GetFileNameWithoutExtension(S) + "*");
Cool idea :-) Hint: If you save the number in an LCD, it would even survive the playfield change and a logout/server start. You could also...
So ähnlich müsste es aussehen [IMG] Laufen die Scripte überhaupt oder ist bei der Installation der Mod etwas schief gelaufen? [IMG]
Ich habe die Scripe mal aktualisiert GitHub-TC/EmpyrionScripting-Collection: A brunch of savegame and other scripts probier es damit mal
The LCD must have a special name like Floor:0;-1;0;100%;l;0.6em
EmpyrionScripting 13.2.2 RemoveItemsIds support in recycle and replaceblocks similar to deconstruct...
Murphy: Anything you don't try doesn't work ;-) I had forgotten to initialize the ModApi property in ScriptSaveGameRootData. With 13.2.1 it works...
Try "CsRoot.Root." instead of "root."
EmpyrionScripting 13.2.0 Release DB Queries add (TerrainPlaceablesRes) & fix - Remove the DBQueries from your configuration.json to get the new...
Cool idea, may I include the SQL and the standard?
Yes, all Mods are only have to installed/copied on the dedicated server. The client have nothing to do. It is even bad/problematic if mods are...
Ist schon ok so, die EntityId ist der Bezug wer das Ding aufgestellt hat. Im Scripting verknüpfe ich das mit der Tabelle der Entities um dem...
EntityId is the player (maybe facaccess is the faction) and the blockid is the device mobile constructors, water gen....
Savegamescripts only need to be stored as a file in the savegame directory under Mods/EmpyrionScripting/Scripts eg. like this GitHub -...