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The API has access only to named cargo boxes: This not work -> [ATTACH] but this -> [ATTACH]
@Nathan Jurgens the setup for the galaxy navigator is simple, just copy the dll an make a reference to in in the scripting config in the savegame...
It works on a CV also [ATTACH] but in SP the game API has the bug that the ship with which you leave the playfield is no longer listed in the next...
@Nathan Jurgens Unfortunately the API does not offer me the possibility to query signals simply by name, but only switches. So you have to assign...
You should reduce the Y coordinate by -1 in both cases to be on the safe side (and because it is more efficient) because the plants can only be...
@Blackmadman XChangeMod: Fix for ItemXChange EGS breaking change https://github.com/GitHub-TC/EmpyrionXChange/releases/tag/2.4.4
@Nathan Jurgens Convert positions from global <-> structure ## Positions (structure and world) + {{structtoglobalpos structure (vector | x y z)}}...
Nur im Kreativ steht dir Copy&Paste zur Verfügung - also ja ;-)
EmpyrionScripting: 9.2.2 with player/pilot "Position" property https://github.com/GitHub-TC/EmpyrionScripting/releases/tag/9.2.2
Du könntest dir die im Kreativ spawnen und dann per Copy&Paste in einem (neuen) CV zusammenfügen
Navigation route points on an LCD projector: (EmpyrionGalaxyNavigator + EmpyrionScripting) :) [IMG]
Now you can also turn off the navigation messages to increase the immersion when the destinations are displayed via LCD. [IMG] Unfortunately...
Unzip the EWA files https://github.com/GitHub-TC/EmpyrionWebAccess/releases/download/6.1.3/EWALoader.6.1.3.zip into the EGS mod folder Start your...
If the hoster allows a program to run on the server that offers a web server (and of course requires a port from which it can be reached from the...
Updated Vega AI with navigation data in HUD [ATTACH] https://steamcommunity.com/sharedfiles/filedetails/?id=2227639387
ExternalData access to EmpyrionGalaxyNavigator [MEDIA] ExternalDataSupport for EmpyrionGalaxyNavigator...
First step to "external" data... [ATTACH]
You can run a dedicated server in parallel on your machine (that's what I do), then you have all the possibilities of the mods and only the...