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Sometimes ships or POIs can be too close to a warp in point. Or it could have been a pvp sector and players were camping it. Either way, you may...
Yeah exactly. If miniguns and cannon turrets are going to be hit scan then railguns definitely should be.
Well they aren't supposed to be able to get them. You'd have to ask on your server.
They aren't hit scan. Weapons that use projectiles are launchers. Hit scan are ranged that may show a tracer but not actually use a projectile....
Yes you cannot obtain or use those in survival. POI use only.
They weren't bugged. They just had trouble hitting moving targets which is a problem with any non homing projectile turret on a server. I gave...
It should be a setting somewhere in Filezilla. By default it's usually set to ASCI. Needs to be set to Binary.
When you uploaded the scenario to Nitrado, did you use Binary mode in your FTP client? If not, you'll need to stop the server, have Steam verify...
You should post this over here https://empyriononline.com/threads/reforged-eden-scenario.94773/ Or here:...
Editing the save game file is only used for testing, as it will corrupt the save game. Glad it worked!
Well how many did you set it to? Also did you edit the galaxy config in the scenario and then start a new game, or the one in the save game folder?
It was changed.
Even ignoring the whole pvp aspect of it, this is highly annoying even in pve. Having to move all your SVs and HVs away from your CV just because...
Just want to say thank you for making these tools.
Thank you for keeping these amazing tools updated!
The DSL (Dynamic Structure Loading) distance is the range the game will render POIs and patrol vessels. By default it's 1200m on planets and 3000m...
You shouldn't have to start a new game if you edit the gameoptions file under the save game folder.
It works with manual grouping also but yes definitely could use improvements. It's a pain.
Those warnings are normal whenever you have blueprints in your library that have modded blocks.
Yes just add CustomIcon: BlockName Set the blockName to the same name as the block that has the icon you want to use. For example: CustomIcon:...