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Decals are currently specified either in the scenario, or in the save game. They aren't, as far as I'm aware, uploaded to steam with a Blueprint....
Update the scenario again and that should fix it. That issue was fixed. :D
In the default game the starter moons have small titanium deposits but not in Eden. You'll have to salvage, loot, trade, or warp to an asteroid...
Yes, that's correct. :D
You can reset the pivot point of the blueprint with the following command: prefabinfo 'Name of Blueprint' -clearpivot This command is basically...
Merry Christmas and happy holidays to everyone!
I've been wanting this too. A lot of people run private servers for just themselves and their friends and might not log in for days.
This also works in single player and with signals using the decal control blocks (forget exact name). :D
Not sure if you've checked it out recently but my scenario has several starting planets that have very few or no POIs. Certainly no friendly ones.
You can also just remove everything from the tech tree and then players can craft it all once they have the materials.
They gave too much high end loot and were too hard for the starting planets. You could get everything you needed from them and never had to leave...
If you set everything to unlock cost 0 it should unlock everything automatically.
We do not host that server, at least I don't have anything to do with them. They probably mean that they are using our scenario, like a lot of...
No. I don't host any server, and I don't believe Vermillion does either. You will have to get in contact with an admin from that server somehow.
The ore scanner, when in your player inventory, will allow you to see the blue outlines of underground ore nuggets (SSOR style) deposits, while...
Yeah size 12 planets are actually very large, need to be a bit further than 3 away. :D It's fun to do with stars though! The PDA can't run...
Hotfix: - Temporarily fixed a CoQ loop in the Sphere Access 1 playfield by adding a freighter. If you want to fix your existing save games in...
I have verified it appears to be a game bug and reported it here:...