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Yup. Planning on adding more gas giants with temperate-like moons around them to my scenario. :D [ATTACH] [ATTACH]
Spoilers: [MEDIA]
You're right.
Today I made some more things in the darkness of the Midnight planet. [ATTACH] [ATTACH] [ATTACH]
Eek! Don't risk frying your computer for it! :D
The problem is the Arid starter planet doesn't have any other planets listed as a neighbor, so it's not guaranteed to spawn a planet within SV...
What planet type did you start on? Temperate? Arid? Temperate2?
Project Eden will never be truly "done". :D It's still a big work in progress, but perfectly playable as a scenario right now. It will be revamped...
It's pretty simple. Place a Container Controller. This is what you use to access the cargo. This has 8k of storage volume. Place a Container...
What type of planet is it? Barren? Lava Nascent?
The planet might have copper surface rocks. You can also try using the registry to turn off power to your SV remotely. *sometimes* this will make...
Fixing problems with the CPU system is very different than permanently breaking every single item on the workshop with no option to turn such a...
Report it as a bug please. :D
They could at least reduce the effect maybe. So ships could move between 60-100% of their technical max speed. And remove the effect cargo has on...
Could do this right now with a custom config that makes the hydrogen fuel pack craftable. :D
It's a hydrogen fuel pack! :D
I get what you're saying, in sci-fi smaller ships are typically shown as being faster than larger ships. But there's some problems with the way...
I mean a sense of progression is a good thing, but you could have still used a modular system for that. Something like... Having CPU extenders...
Maybe something like this? Right click (or shift-right click?) first planet, then right click second planet to link them (add orbit to "allow")....
The CPU system is disabled by default (except in creative mode) and you have to go into the game difficulty settings to enable it. Plus with...