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Been there done that. Also tested on a space station on orbit of Lea, named Waystation. Same goes for the Burial chamber near Sanctuary. [MEDIA]
Build:3362 Mode: Single player SEED-ID: Any Reproducibility: Always Severity: Trivial Type: Heat/radiation close to thrusters Summary:...
I just gave it a try and I can confirm this. I have the feeling that something has to do with the colliders. Also used commands gm iv and it did...
Build: Experimental v1.5 (Build 3362) Mode: Single player SEED-ID: Does not matter. Tested with various sheeds MODIFIED PLAYFIELDS: No...
Excellent.
There can be missions: 1.Kill x of Y faction or animal etc. 2. Haul x SU from A to B. 3. Buy or craft x and bring back to mission giver. 4. Loot...
OK
Your contribution is priceless.
When I am not looking if next Experimental is out, I play the game. :cool:
Those are very useful to the player.
And do not feed the trolls. :p
Experimental branch go brrrrrrr...:D
Reason : :cool: https://empyriononline.com/threads/version-1-5-experimental-and-public-release.97647/page-2#post-434937
Possibly yes you can. Should you? Well, the very nature of experimental is for players to experiment with the new version and the developers to...
Of course it does. Also this is the part of the spirit of Empyrion. Players are allowed to modify various aspects of the game. What I was talking...
I do not see the benefit here.
Excellent. This way the player does not need a GIN device on CV as I asked previously. One more question. What was the player statistics? We did...
We could get a probes to launch from orbit to scan the surface ie for POIs or mineral deposits, per type, or life forms etc.
Hmmm.....This looks familiar.....:rolleyes: [ATTACH] I know I can not propose anything for GUI design but I hope Eleon GS is working towards...
https://empyriononline.com/threads/read-before-reporting-bug-report-template-requirements-known-issues-troubleshooting.47082/...