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Übersetzung von RE 1.10v73 findet ihr hier https://empyriononline.com/threads/reforged-eden-1-10-deutsche-Übersetzung.99636/ @Pravum @PYOGENESiS
Wenn du darauf achtest auch immer die Dialogues-old.csv als Referenzdatei mit in dem Verzeichnis zu haben übersetzt er nur das Delta an neuen...
Da hat DeepL nicht rechtzeitig mit der Übersetzung geantwortet -> ggf. einfach nochmal laufen lassen
1. There seems to be a problem in your "EmpyrionPaytimeRewards" files 2. The typo of the EmpyrionChatAutoResponder" is in the code ;-( - so the...
Mod VB & Mod EX: VB and [IMG] EX after VB [IMG] and EX after a client restart --> XChange text on Button [IMG]
The headline and the content of the items in the Item_Exchange dialog seems now work, but the text of the button below always remains the same as...
Autominer is a function of the EAH (Part of Empyrion) - this have to fixed by Eleon (Jascha used to do this, but unfortunately he passed away...
Unfortunately no, because the API offers no functions for this
Important for all server operators who use VBs Bugfix for the >= 1.10.6 available for VB etc... The "Request_Player_ItemExchange" function has...
Bugfix for the >= 1.10.6 The "Request_Player_ItemExchange" function has been (partially) repaired but now behaves differently. Therefore,...
Good hint, because e.g. cb:survival is a function of the EAH and this tool is also affected
For more information see here Bug Report Template Build: 1.10.5 Mode: Server SERVER NAME: - SEED-ID: - If applicable: MODIFIED PLAYFIELDS:...
The function Request_Player_ItemExchange is broken in the current 1.10.5 so the VB no longer works :-(...
Not yet, Eleon is working on an API for the constructor with which this will be possible
In the loop, this is the individual objects from ArrExcl. To access objects above the scope, you must insert a ../ for each level. Since you want...
In the EGS\Saves\Games\Your Savegamename\Mods\VotingReward\Configuration.json Every section has an "EveryXVotesGet": 1, for the interval The...
Extract the files from the ZIP into the EGS/Content/Mods folder and at startup something should "do" something in the logs and the safegame...
The highlight is the placeholder {0} in the configuration file which is exchanged for a unique identifier at the first start. This ensures that...
Die "unteren" Nummern sind (relativ) fest, aber auf Grund der dynamischen Nummern arbeiten viele (leider nicht alle) Teile im Scripting z.B. ID...
[IMG] and thats all ;-) you have to setup the start cmd for EGS like [IMG]