Separate names with a comma.
Yep, maybe of you and other players ask in the forums for a better script block (maybe a modified computer deco console) without limitations - the...
Ok, habe zurzeit leider keine Idee mehr dazu. Ich bin ab dem Wochenende wieder zu Hause und werde das dann mal selber ausprobieren und sehen warum...
Please try this: Compile your DLL for .NET 4.6 AssemblyReferences add your DLL without the extension Masne Maybe your DLL have in the mod directory
Ich habe das selber noch nicht ausprobiert aber in der Datei [EGS]Saves\Games\[SaveGame]\Mods\EmpyrionScripting\CsCompilerConfiguration.json...
Or is the "new line" not a simple \n but a full CRLF \r\n ? P.s. Note: Distinct removes duplicated entries Vielleicht kannst du auch so die Texte...
P.S.when I get back from vacation I would like to work on the floor plan script if you don't mind
Scripts like the floor plan are very interesting. I will see that I provide an infrastructure that makes such scripts easily scalable so that...
I will add this to the HBS syntax too.
It exists a "PersistedData" but at the moment it's only accessible from C# scripts in an admin structure I will see to change this.
It works and the community is very helpful. And all scripting begins with a simple "Hello world"
I will implement an access when I'm back from vacation.
Another great LCD example you will find here https://empyriononline.com/threads/mod-ext-empyrion-scripting-scripts.92458/page-6#post-409243 and it...
I can expand itemlist then you can also select containers ... but only in two weeks when I am back from vacation
Yep ... the function runs via the API function "CustomNames" and there are only the deviating ones :-(
[ATTACH] Remember devices by name only works if the devices have a custom name in the device tab od the control panel (here i renamed it to...
I ran the BackpackExtender over the ModHost Mod because there are breaking changes in the ModAPI DLL. However, this mod includes an EXE which will...
You can set "ScriptTrackingError": true, in the [EGS]\Saves\Games\[Savegame]\Mods\EmpyrionScripting\Configuration.json !!!! ;-) Then ALL compile...
In this case the are entries in the admin section in the default settings. You can override this when you set these settings in you file in the...
It is enough if you move the found entries from the savegame to the player section in the file CsCompilerConfiguration.json. You do not need to...
The CsCompilerConfiguration.json have to be in your savegame mod folder ?!?