Separate names with a comma.
Version 5.5.3 https://github.com/GitHub-TC/EmpyrionScripting/releases/tag/5.5.3 - UnicodeChar via config (Unicode spaces are not longer supported...
In principle yes - only the API function GlobalStructureList is broken and no longer provides structures. I have provided a fix to Eleon - but...
It is for both MP and SP - the only thing in SP is, you have to turn EAC off for loading mods.
It's not up to date (the syntax have changed a little bit) and now we have much more fratures - but here ist the english version [MEDIA]
I haven't made a nuget package out of it yet, but maybe you'll take a look https://github.com/GitHub-TC/EmpyrionScripting/tree/master/EcfParser
The version:1.5.0.0 works fine in the A 12.4.2 Exp i used it on my server with the EmpyrionModHost and the EWA
This are "normal" Empyrion errors ;-) In SinglePlayer you have to deactivate the EAC and then you see something like that 28-11:04:08.858 13_04...
I find this development strange. We give up a clean API interface and recommend seriously that the MOD works directly on the database - OMG :-(
I have in my EmpyrionScriptingMod code for the merge of (Config) .ecf files - your contribution gives me the idea to make it a separate program...
Sorry for ruin your motivation ;-) You can run the EmpyrionScriptingMod in your A12 Exp in Single Player ... or you can join my server if you want.
Wenn ich sehe was für coole Dinge die Spieler produzieren https://empyriononline.com/threads/mod-ext-empyrion-scripting-scripts.92458/ denke ich...
[MEDIA]
Yes, you can use the Empyrion Scripting Mod also in SP. Note: in SP the EAC must be turn off to load MODs
And now (with a EcfParser included ;-) ) you have access to the config... Version >= 5.4.0 {{i18n 2248 'English'}} StackSize: {{itemconfig 2248...
I like the CPU system because: - It gives us more options in gameplay (only things missing here: switched off devices have to consume nothing and...
You can either use the https://github.com/GitHub-TC/EmpyrionNetAPIAccess with the https://www.nuget.org/packages/EmpyrionNetAPI/ all of my mods...
There is a 30s delay after a playfield change for the restart. Im working on multiple auto restart procedures if something goes wrong -> comming soon
Cargo Teleporter: [MEDIA] EmpyrionScriptingMod Version >= 5.3.0 using System; using System.Collections.Generic; using System.IO; using...
I have not tried it, but I do not suspect that it worked because the ModAPI.dll has changed with the A12 With CsRoot.EntitiesByName(string) you...
First version >= 5.1.1 with Handlebars & C# and for A12 and updated Demo-CV https://github.com/GitHub-TC/EmpyrionScripting