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Thank you, I've been thinking the same as well. Wanted to start those off small due to possible exploits I might not have thought of. Next update...
Some of the inconsistencies are probably because the project Eden items are balanced against vanilla values, not reforged. I can set them up to...
If the blocks data file in your save game got corrupted, deleted, or didn't save when updating the scenario, that could cause the issues you...
Turrets will shoot at internal devices, but will NOT fire through one structure to shoot at something behind it, nor will they fire through your...
I do strongly recommend using particle effects over video decals. Much much better looking effects at basically no performance impact and a vastly...
The rings have asteroids in them. You can fly through the rings just make sure you don't hit any of the rocks.
The best way to get animations like this is to use particle effects in Unity. Lowest performance and looks the best. But you'll have to learn how...
My warp gate does have animations, but you have to flip the switch on it (use gm iv to open the control panel and find the switch so you can turn...
Yes that mod was added for the Ancient Warp Gate in Project Eden. I use a combination of video and asset decals for the animations and sound...
@Hummel-o-War the CVs and SVs need to be spawned in their own spawn groups. I gave you the playfield entries to add, you can just copy and paste...
That's all vanilla.
It's easy to not notice if you aren't specifically watching them as you might think any pauses are due to switching targets or reloading. It's...
Sometimes the turret AI just stops for a bit. I don't know what causes it, but it's NOT lack of ammo or wrong targeting settings because this can...
Nothing stopping the server admin adding it.
Crosshairs need to be set on the server, not client, when you want to use them on a server. They can be set in the scenario so default game...
Oh yes my blueprint library takes quite awhile to load up, but once I add some type of filter it's much faster.
Those binary star systems are pretty.
Thank you!
My plan for an end game area is basically a seamless mega dungeon, IF I can pull it off without too much lag. But I may just have to use portals...
This is about using the dialog to mod it via player skills (or API mods perhaps). So now you can give players a skill that changes the max stack...