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I have a feeling they are SUPPOSED to create 'bubbles of influence' from each and every engine. Or it actually DID at one point, but was canged...
I believe its perceived effect. I did some tests with a 'long' HV and a flat splotch of land with a hill. The HV would not begin to lift upwards...
Ive been doing some game-engine tests with HV recently, and have deduced no matter the size of your HV, you only need that initial "Hover Engine"...
Added this topic to my watch list... even though my DS has yet to exhibit a single issue (*yet?) I will be mindful when things go sideways. Thanks...
AWESOME! Need more eyebleed!
Why is it, all these ship images I see... no one is using all the plethora of neon color choices that fill up the color choice window? I mean,...
I personally never saw the thread asking for it, but I guess it was requested by someone or some influential group. Probably those who make...
Considering I pirate and plunder the POI's... it seemed fitting to have something similar to skull and crossbones on black.
Just a new small fighter I've been using/adjusting (1 Missile launcher, 2 Gatling guns, fully equipped inside for survival). Small size is built...
Although I do agree on all points... There is one thing you should know: You don't have to use that Access button in the control panel. Its not a...
That would be helpful for that case indeed! Even for ordering up 1000 steel plates lol... man I make a lot of those. My only other suggestion, is...
I keep finding myself going back to that one for SV. What I also keep trying to use, is the darn 2-wide cockpit... but I have the darndest time...
What? I'm having trouble following that response to my question.
I wasn't sure on corruption. I tend to not risk things like that ;) Even if it is auto-saving, whose to say I dont actually hit kill task right at...
How does one safely shut down a DS when using "saveandexit" results in "No exit scheduled" and it does not quit (still hanging about in processes)?
I dunno... I mean, it would be nice in some situations, but so far I've been having fun with accenting pieces of ships with the lit textures to...
Well, yes and no. I mean, it 'looks like a light'. Just like they did pre-alpha. They have a bright coloring for the bulbs, and they turn on/off...
Well, after trying some of the 'textures' in Alpha, they DO light up and turn off with the ship power button. Pretty cool!
You mean when you turned on your base lights, they actually casted out as a light source on nearby items and walls?? All I could get them to do...
I tried, there are a few textures that have 'lights' on them, but none of them seem to cast any glow. And honestly before Alpha, I could never get...