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It's also dependent on server settings. There is a setting to prevent devices from being buried in the ground. If you are unable to lower a...
It faces the direction you are.
Maveth is an instance and is not accessible except through a portal from a mission. I don't know what happens if you try to access it normally,...
That's for the new tokens added to the default missions in 1.3. I'm not even sure you can get those missions in Reforged Eden (Project Eden should...
Caves provide shelter from things like acid rain (well, tested with hail but they should all be the same). However, bugs will be bugs. You're...
I think trap doors are fine, if they aren't instant death and there's a way to get out of the hole and back to where you came from. Dropping you...
You can come up with some creative ways of making a start more difficult, or at least difficult in a different way.
They will investigate asteroids and their own POIs and can call for help from their allies, but they won't seek you or your bases out. They might...
Yes, here! https://empyriononline.com/threads/guide-custom-caves-asteroids-and-terrain-pois.46488/ Please note that this guide still works but is...
Decals are currently specified either in the scenario, or in the save game. They aren't, as far as I'm aware, uploaded to steam with a Blueprint....
Update the scenario again and that should fix it. That issue was fixed. :D
In the default game the starter moons have small titanium deposits but not in Eden. You'll have to salvage, loot, trade, or warp to an asteroid...
Yes, that's correct. :D
You can reset the pivot point of the blueprint with the following command: prefabinfo 'Name of Blueprint' -clearpivot This command is basically...
Merry Christmas and happy holidays to everyone!
I've been wanting this too. A lot of people run private servers for just themselves and their friends and might not log in for days.
This also works in single player and with signals using the decal control blocks (forget exact name). :D
Not sure if you've checked it out recently but my scenario has several starting planets that have very few or no POIs. Certainly no friendly ones.
You can also just remove everything from the tech tree and then players can craft it all once they have the materials.
They gave too much high end loot and were too hard for the starting planets. You could get everything you needed from them and never had to leave...