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Has anyone ever had any problems with their game crashing at Object 82? I've had like 3-4 people report that it causes their save game to error...
Yup I've brought up the tinted windows problem quite often but it seems like most people aren't bothered by it. To me I can't fly in first person...
You can edit the faction territories in galaxyconfig.ecf to allow other factions.
The developers should really fix this in the main game. I haven't gotten an answer as to why this is the case except that it might have been...
It's possible the way the turrets work is they need to "reload" before they get any ammo, so since they never tried to shoot you they never got...
It looks like they removed the gold, at least from that specific biome on the arid planets. I just checked the default playfield files.
The Oasis biomes on both the Arid and AridStarter planets do not have gold rocks.
Yes they would be the same.
The standard arid planet is the same as the one in the normal game (except it uses SSOR ore deposits and is set to PVE). You'll probably have to...
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Most of these work: http://digitalnativestudios.com/textmeshpro/docs/rich-text/
All planets use random generation, so they are custom planet templates which are then used by the game to randomly generate each individual...
Nothing to do with the scenario. All I can do is specify how many drones a POI will have and whether it gets reinforcements, can't control how...
If you're close to a planet, the O key orients you to the planet instead of to the space playfield plane. :(
For dedicated servers you must copy over the scenario again from your main PC to the dedicated server. Note that most changes only apply to a NEW...
Yeah most of the custom planets are in other solar systems. If you're not familiar with the custom planets it might be hard to tell the difference...
The biggest issue is performance. I don't think you'd run out of ID numbers anytime soon.
I didn't activate it. It's still buggy so I don't use it. :D
If you want a flat planet then set the terrain heights to the same like so: TerrainLevel: [150, 150] BaseLevel: [150, 150] And remove all the...
I hope we can configure that in the future!