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A lot of orbits and even some planets have more than 300 POIs so it's a good idea. I'm really pushing the game here. :D
The bug report is marked as fixed in next update, so sooooon. (Hopefully) Going to start a new survival game with my brother so he can check out...
That's great to hear! Glad it's mostly working well so far. EAH has its own playfield structure limit set at 300 per playfield by default so you...
Love all the different ships you've made!
If it's a game like Empyrion, mouse + keyboard because I can use the same things for flying, driving, and walking, and I need quick access to all...
What the heck are you doing game? :eek: Fixed. No idea how that happened or how it didn't cause an error. But that's actually kind of...
I haven't used EAH myself so I don't know how to get to the correct tab but it's the place where you can see all the playfields by name.
You need to set the structure limit per playfield in EAH. From the tab where you see all the playfields, then you can copy structure limit to all...
I'd recommend starting out by editing an existing playfield until you get the hang of it. :D that way you can play around with making different...
We were playing the 10.4 version of my scenario on dedicated fine in alpha 10.4 a week ago.
Happy birthday! Good luck! :D
Usefixed is set. Didn't change anything. :(
Uploaded new versions of my old Comet mining shuttle and stuck them in a collection. Still working on adding screenshots and such of the stats of...
Just tested a static scenario in coop. Same error in logs: 31-06:29:01.804 23_29 -EXC- System.Exception: Array length exceeded: size=1206235 at...
Mode: Survival Mode: Dedicated Server, Peer2Peer Coop SERVER NAME: NA SEED-ID: 240314 but happens with any If applicable: MODIFIED PLAYFIELDS:...
I'm trying to add a space POI at a specific location, hidden out of the way so players wouldn't find it on their own so I can give the player the...
They can still project beyond the screen.
Here's some of what I did playing around with it, just to show some of what's possible: [ATTACH] [ATTACH] [ATTACH] [ATTACH]...
So if I'm reading this right... I could set it up so if a player approaches an abandoned ship in orbit, it will pop up this message? This is...
Here's what I've been working on! The new planet visuals are amazing. [ATTACH] [ATTACH] [ATTACH] [ATTACH] [ATTACH] [ATTACH] [ATTACH]...