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Ah I think I found the ones on the workshop that you're probably trying to use. Some other people commented saying they have the same problem, so...
Can you provide a link to the scenario you're trying to use?
Oooohhhh. I have to try this! The scenario I'm working on is designed to be used with the random solar system generator and this looks like it...
New Video preview of alpha 8! https://youtu.be/3Sp46kce6Rw
Yes to the first question, no (not yet) to the second. You will find the config file for the random generator in your...
Soooooo excited!
Empyrion and Space Engineers are two very different games with different design goals in mind. Space Engineers is more about, well, engineering. I...
I designed this HV to have full survival functionality for a level 3 starter HV and one of the only ones I've seen with 2 harvester modules (they...
I have a go-to HV but it needs 112 copper so it doesn't fit the rules. :(
This is just my opinion but any tutorial should be designed such that our 80 year old grandparents could do it. People are bad at reading and even...
This was when manually controlled? Interesting results.
I've been able to zoom my camera out incredibly far in 3rd person view both piloting a ship and just walking around. I agree better camera options...
That was a nice video of the Nephilim!
I don't know how you would go about setting it up in Empyrion, but a USB controller (like an xbox controller) can sometimes be used for smooth...
A level 3 starter HV I made that has 2 harvester modules, constructor, O2 tank/station, and spots to add optional chainguns and a spot to add a...
If the player attempts to leave a passenger seat or cockpit and there is no gravity generator currently affecting that area of the ship, don't...
Tie it in with the gravity generator. It would make sense lore-wise as well.
This would add so much immersion especially for coop.