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I have add a funktion "maptoid" but at the moment i cant test ist beacaus my EGS Client crashes after a few seconds :-( 02-17:45:33.447 19_45...
VegaAI has fixed ID numbers in some scripts that no longer match the game state. I removed some of these numbers from the scripts and updated the...
Only with these commands you can preselect the items Filtering & Searching Items Filter by ID: itemlist Shows only items with specific IDs....
Frage an die KI: >> was gibt es auf akua Auf dem Planeten Akua gibt es folgende Details: Allgemeine Informationen: Typ: Terrestrischer Planet...
First Steps for an EmpyrionMCP Access .... Frage: Was kann ich aus Iron Ore bauen [IMG] IronOre – Komplette Produktionskette IronOre ist einer...
It is possible, but the server operator would have to change it in the save game script themselves. Since this would generally be considered a...
Presumably, the other effect comes into play here—for example, 2 ingots of X produce 6 items of Y, but the turret only needs 3 of type Y, so just...
These are all the resources required for the turret and its components. For example, if the turret requires 8 parts of X, but 10 parts of X are...
Which scenario are you using?
The mod only uses the data contained in the scenario ECF files. There are probably some inconsistencies there.
Only in single-player mode is the API field that shows which scenario has been loaded empty. So if you suspect there might be issues, you can also...
First, the configuration file in the savegame should contain a section for scripting (if not, simply delete the file; it will then be recreated)....
The lists in the current version use names, so they have no problem with the changed IDs. However, some scripts are hardcoded with specific...
Set the NameIdMappingFile to the file in the EmpyrionScripting .... "ChatCommandPrefix": "/\\", "NameIdMappingFile":...
When used with the EmpyrionScripting mod, you can also link them to its IdNameMapping file so that the VB resolves the items by name only, making...
Great, then I can finally get rid of my 6-year-old EmpyrionGalaxyNavigator mod ;-)
I've added readme (german, english, french) files to both programs - https://github.com/GitHub-TC/TranslateCSV -...
Thanks to AI, I've now revised and improved the documentation. Just check out https://github.com/GitHub-TC/EmpyrionScripting or download the...